﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class SkillRuntimeInfo
{
    public SkillDefineInfo defineInfo;
    public float CD_Time=0;

    public SkillRunState skillRunState = SkillRunState.Stop;
}

/// <summary>
/// 技能运行状态
/// </summary>
public enum SkillRunState
{
    /// <summary>
    /// 技能目标选取
    /// </summary>
    TargetSelect,
    /// <summary>
    /// 技能运作中
    /// </summary>
    StartRunning,
    /// <summary>
    /// 技能停止
    /// </summary>
    Stop,
}
